This article provides guidelines for logging within your web or desktop applications, answering questions such as when to log, what to log, and how to log.
Art of Fighting
Developer(s)
SNK, Sega (Genesis), Monolith, K. Amusement (SNES), AlfaSystem, (TurboGrafx-CD), Hamster Corporation (PS4, Xbox One, Nintendo Switch)
Publisher(s)
SNK, Sega, Hudson Soft (TurboGrafx-CD), Takara(SNES), D4 Enterprise (Wii Virtual Console), Hamster Corporation
Release date
Arcade
JP September 24, 1992
NA 1992
Neo Geo
INT September 24, 1992
Mega Drive/Genesis
EU 1994
NA 1994
JP January 31, 1994
TurboGrafx-CD
JP March 26, 1994
Wii Virtual Console
JP October 8, 2007
SNES
JP October 29, 1993
WW December 1993
PlayStation Network
JP December 21, 2010
NA 2011
PAL 2011
Xbox One
WW March 23, 2017
PlayStation 4
AS March 23, 2017
NA April 20, 2017
EU April 27, 2017
Nintendo Switch
WW September 21, 2017
Neo Geo Mini
AS July 24, 2018
INT October 15, 2018
LE December 3, 2018
JP September 24, 1992
NA 1992
Neo Geo
INT September 24, 1992
Mega Drive/Genesis
EU 1994
NA 1994
JP January 31, 1994
TurboGrafx-CD
JP March 26, 1994
Wii Virtual Console
JP October 8, 2007
SNES
JP October 29, 1993
WW December 1993
PlayStation Network
JP December 21, 2010
NA 2011
PAL 2011
Xbox One
WW March 23, 2017
PlayStation 4
AS March 23, 2017
NA April 20, 2017
EU April 27, 2017
Nintendo Switch
WW September 21, 2017
Neo Geo Mini
AS July 24, 2018
INT October 15, 2018
LE December 3, 2018
Genre
Game modes
Platform(s)
Arcade, Neo Geo, Neo-Geo CD, SNES, Mega Drive/Genesis, TurboGrafx-CD, PlayStation 2, Wii Virtual Console, PlayStation 4, Xbox One, Nintendo Switch, Neo Geo Mini
Previous
Next
Art of Fighting (龍虎の拳Ryuuko no Ken?, which literally translates to 'Fist of the Dragon and Tiger' but can also be interpreted as 'Fist of Two Mighty Rivals') is a fighting game developed by SNK. Only Ryo and Robert are playable in the 1-player story mode although eight of the characters are playable in the 2-player vs. modes (Mr. Big and Mr. Karate can be played via the use of cheat codes).
Art of Fighting's events are often referenced in the wider SNK universe. The King of Fighters '97 for instance parodies the events of the game in its ending.
PlotEdit
A translation of the official story given by SNK is as follows:
'Southtown, a place where ambition and desires thrive. Only the strong survive tomorrow while the dreams of the weak are torn apart and left for dead. This is the town's only law.
In this town, there stands a single dojo who has spent countless years teaching Kyokugenryu Karate. Its master is Takuma Sakazaki, a veteran who has ingrained the city's law into him.
'Stand, Ryo! You need to start being a man!'
Within the dojo, Takuma shouts at his terrified pupil, a boy named Ryo.
'... I can't. I just can't... It's too hard for me. I can't even match Father's strength...'
The boy with fair hair trembles with tears -- in the future, this same boy would be known as the 'Invincible Dragon', the great martial artist, Ryo Sakazaki.
'You're acting like a woman! If you can't ascend past your limit, how can you prepare yourself in the future!?'
So saying this, Takuma raises his indignant fist towards Ryo.
'M, Master! That's enough! Ryo... maybe Ryo just isn't cut out for martial arts...'
A boy stands before Takuma and drops on his knee to protect Ryo. His name is Robert Garcia, the lone son of Italian millionaire, Alberto Garcia. Through his father's suggestion, he was enlisted into Kyokugen Karate under Takuma's care.
'... Ryo, as long as you cannot overcome your weakness, your life will never begin... Real strength must be felt through the mind and heart; it cannot be faked.'
Uttering this final note, Takuma takes his leave.
'... Ch, cheer up, Ryo. If you mope like this, Yuri won't smile.'
Comforted by his friend's words, Ryo nodded but could not feel his power returning to him.
The following night, when Takuma and his wife were out, Ronnet was caught in an unexpected traffic accident. Ryo took his younger sister to the hospital and were faced with an unfortunate reality. Their mother would never return home and their father disappeared immediately after the incident. The siblings' lives truly began that day.
As for the dojo, it was barred off. Robert was entreated to part with his friend.
'... Ryo, I swear I will return. Until then, take good care of Yuri for me.'
Faithfully taking Robert's words to heart, Ryo made it his sole purpose in life to take care of her. For Yuri's smile, for Yuri's happiness, Ryo overcame various obstacles. Working in the morning, he entered street fights during the night but seemed to be cursed with his own powerlessness. However, after he saw Yuri's smile, he began to recall his father's words: 'A man's strength cannot be known only by his fist'. Ryo began to understand what it meant.
'As long as I have someone to protect, I can't allow myself to be defeated.' The boy grew stronger once he believed in these words.
Thus Ryo built his reputation as a street fighter: the man with a gentle heart and a sound fist, the 'Invincible Dragon'. At the same time, Robert appeared and, to Ryo's joy, earned the nickname the 'Strongest Tiger'.
On that day, the event happened. His precious sister was kidnapped.
'Who did this?! What would they want?!'
Using the few clues they had, Ryo and Robert head for Southtown.
To find the father missing for 10 years, to find Yuri's whereabouts, Ryo confronts his dark fate and, in the waves of oppression, shakes his angry fist.
The gears of the dragon and tiger's legend are about to turn...'
In the first game, Ryo Sakazaki and Robert Garcia set out to find Ryo's sister, Yuri, who has been kidnapped by Mr. Big on behalf of Geese Howard. Mr. Big has taken the girl to entice Takuma Sakazaki, Ryo's father and originator of the fictional form of karate known as Kyokugen Karate ('Extreme style'), and because Ryo refused to work for Big. After they defeat Mr. Big, Ryo and Robert face the enigmatic Mr. Karate. Art of Fighting's story ends with a cliff-hanger; Yuri is about to disclose the true identity of Mr. Karate as their father Takuma.
The revelation that Mr. Karate was indeed Takuma was not in the original Art of Fighting ending (except for the Super NES port of the game, where it was clearly shown). It was officially confirmed during the introduction of the second game, when Takuma was formally introduced.
GameplayEdit
The assignment for the four buttons are weak punch (A), weak kick (B), strong punch or kick (C), and taunt (D). The A or B button must be tapped first before the button C can be used to perform the stronger attacks. Pressing A and C together will perform a hook punch and holding B and C will allow players to execute a shin kick. Throws are performed by holding down the C button and left or right with the joystick. The game also allowed select characters to launch attacks from the 'wall' or side of the screen by pressing C and perform a kick.
The game introduced the concept of the spirit gauge, a special bar underneath the heath bar that indicated how often a character could perform a special move and its effectiveness. Every time a character is taunted by their opponent or uses a special move, this bar decreases with special attacks becoming weaker as it turns red. When it is depleted, the character must recharge this bar by holding down the A or B button.
Bonus StagesEdit
After winning a match while playing story mode, there three bonus stages players can choose from:
- Bottle Smash
The objective is to smash off the tops of five bottles on a table. The player must carefully time and press the A button when a special bar fills to full for maximum power. Smashing all the bottles at once completes the stage, rewarding the player by increasing their spirit gauge for the next match.
- Ice Smash
Within a time limit, the player has to build up enough power to break five blocks of ice. Pressing the A button will fill a gauge on the screen. If successful, the player will be rewarded with an increased life bar for the next match.
- Initiate Super Death Blow
The player must execute the super special move, Haou Shoukou Ken, a number of times to learn and use in game. The number of times needed to perform the move in the given time limit is dependent on the game's difficulty level.
CharactersEdit
Playable CharactersEdit
CPU-Controlled Characters (playable in VS. Mode only)Edit
Stages Edit
Karuta (Todoh's Stage)
Mac's Bar (Jack's Stage)
China Town (Lee's Stage)
L'Amor (King's Stage)
Down Town (Mickey's Stage)
The Guardian (John's Stage)
The Factory (Mr. Big's Stage)
The Karate Gym (Mr. Karate's Stage)
GalleryEdit
Mini prologue comic illustrated by Shinkiro - page 1.
page 2
page 3
page 4
page 5
page 6
See alsoEdit
External LinksEdit
This page uses Creative Commons Licensed content from Wikipedia (view authors). |
$7.99
Eligible for up to Gold Points
when you buy this game digitally.
You may also use Gold Points toward this purchase. Close x
Buy digitalwhen you buy this game digitally.
You may also use Gold Points toward this purchase. Close x
'ART OF FIGHTING' is a fighting game released by SNK in 1992.
Ryo Sakazaki and Robert Garcia fight against numerous enemies to to free Yuri Sakazaki who was kidnaped by a mysterious person.This game is known as an ambitious title via the introduction of spirit gauge and representation on characters of the damage received by the enemy.
The 'ACA NEOGEO' series has faithfully reproduced many classic NEOGEO masterpieces.
Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores.
Please enjoy the masterpiece that built a generation for video games.
*If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. The Just for You offer is discounted from the sale price.
©SNK CORPORATION ALL RIGHTS RESERVED.
Arcade Archives Series Produced by HAMSTER Co.
How can I purchase a game on Nintendo.com? Arcade Archives Series Produced by HAMSTER Co.
To purchase digital games directly from Nintendo.com and send them to your Nintendo system, you'll need a Nintendo Account. For Nintendo 3DS and Wii U systems, you'll also need to link your Nintendo Account with your Nintendo Network ID.
For step-by-step instructions by system, please click here.
What do I need to download a game? You'll need a Nintendo Switch, Wii U, or Nintendo 3DS family system, a Nintendo Account (registered for use in the U.S. or Canada), Internet connection, and Nintendo eShop access to download the game once you've purchased it.
For help downloading a game, click here.
Does my purchase qualify for My Nintendo Points? Yes. As long as you have signed up for My Nintendo before you purchase the game, your game will qualify for My Nintendo Points. My Nintendo Points are automatically awarded to the Nintendo Account that was used to purchase the game. (Please note that DLC items, passes, and themes do not qualify for My Nintendo Points.)
To see your My Nintendo points balance:
- Visit http://my.nintendo.com
- Select 'Sign in.'
- Sign in to your Nintendo Account.
Once you're signed in, you can review your My Nintendo points balance and history, check out the latest My Nintendo rewards, and view active missions you can complete to earn My Nintendo points.
You may also use My Nintendo Gold Points to purchase games for Nintendo Switch. Learn more about Gold Points.
For additional help with My Nintendo, please visit our support site.
What is the order cancellation policy for digital purchases? All sales are final. Please be sure that you meet all of these download requirements for your game before you place your order.
For additional information, please see the Purchase Terms.
How do I redeem a download code? Download codes are codes for specific digital games or content for Nintendo Switch™, Wii U™ or the Nintendo 3DS™ family of systems.
You can redeem your code here and send the content directly to your system.
You may also redeem your code via the Nintendo eShop on your system. For step-by-step instructions, select your system: Nintendo Switch, Wii U or Nintendo 3DS.